The story was very good, engaging and kept me wanting to keep playing to find out more about what was going on. However, while I personally had trouble getting into Telltale games like Batman and The Walking Dead, I had no issues really diving into Star Trek Resurgence. If you've played a Telltale game before, this should be quite familiar to you as that's where the developers used to work. The story is VERY good and the characters are enjoyable. I've gotten one or two graphical glitches as well, but those usually aren't as distracting or noticable. It doesn't happen super often, but it happens often enough to be noticable, maybe once every few chapters. This is particularly irritating given how important the story is in this type of game. The sound however glitches in and out and repeats sometimes when it's supposed to be saying something else, making it difficult to follow elements of the story when this happens. Framerate is fine and doesn't usually relate directly to the glitchiness. It's exactly what I expect out of an indie game like this. It's not particularly impressive, but it's not bad looking either. Unfortunately, it's a pretty average video game full of technical glitches that seem to take place at the worse possible times most of the time. This is an awesome Star Trek game with a great story and story telling methods that makes you feel like you are participating in an episode of This is an awesome Star Trek game with a great story and story telling methods that makes you feel like you are participating in an episode of Star Trek The Next Generation. Nonetheless, there is more than enough here to please and satisfy Star Trek fans, if they stick with it and forgive the occasional stumbling here and there and have the patience to let the dev studio patch and optimise everything properly. It is not perfect by any means, and there are at least a couple of critical moments in the story where better writers would have seized on the opportunity to steer the plot in a diretion that could have elevated it to a mainstream all-time classic. In addition, Resurgence is at least three times longer than I expected, and during the last third opened up into so many surprisingly awe-iinducing locations and action set pieces that by the time it was over I felt like I had played through a great action RPG, rather than a visual novel. I can honestly say that this is the first Star Trek product I've experienced in fifteen years that actually felt like true Star Trek (with Picard season 3 coming very close across some of its running time). The game engaged me 100% by presenting believable, competent, professional characters who by the later stages I found myself genuinely caring about. However, by the halfway point none of these issues really mattered. There are also multiple instances of poor dialogue, cringeworthy writing, baffling character decisions, and even a couple of flat-out grammatical errors. Technically, there is more than enough blatant jankiness across all possible elements of the player experience to harm review scores and general appraisals for most people. The lack of inverted Y-axis is unforgivable, but hopefully will be patched very soon. Technically, there is more than This game won me over. Again its an amazing platform for what trek story telling can be. Possibly in another part of the timeline. Needs some polish both technically and narratively but an enjoyable experience. tl dr Ambitious start for a platform of similar games in the series. Cause there are many different mechanics interacting here which in turn gives it a feel more like an actual episode would play out. Yet for the in game technical flaws are offset a bit for just how ambitious this game is. It puts the story on par with stories we saw in DS9 and to some extent in STD The game is far from perfect either. Personally I do not find that to be a flaw. Some trek fans are going to hate it because ultimately there is conflict and that drama is between crew members and when ever that happens the fabled "Gene's Vision" comes flying out. That technical flaw aside the actual game is solid and feels like a "long trek" level quality of story telling. So there is an issue of it not being adequately optimized for this era of hardware for which it is still being sold on the playstation store. Which for a low resolution, low action type of game like the walking dead, this is inexcusable when examples like Elden Ring run flawlessly on the same hardware. I have a launch generation PS4 and it sputters and dies right at the end game. However much like what is happening with gaming right now, games are becoming too much for this generation (IE PS4 version) to handle. However much like what is happening with gaming right now, games are becoming too much for this Great job at getting a true trek game.
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